package org.phalanx.game.units;

public interface AbstractUnit {
	public static final String ATTACK = "attack";
	public static final String ATTACK_FORMATION_BONUS = "attackbonus";
	public static final String DEFENSE_FORMATION_BONUS = "defensebonus";
	public static final String DEFENSE = "defense";
	public static final String MINIMUM_LEVEL = "minimumlevel";
	public static final String VISION_RADIUS = "visionradius";
	public static final String IS_MOBILE = "mobile";
	public static final String UNIT_CAPACITY = "capacity";
	public static final String HIT_POINTS = "hp";
	public static final String LEVEL = "level";
	public static final String UNIT_NAME = "unitname";
	public static final String FORMATION = "formation";
	public static final String SEA_VESSEL = "seavessel";
	public static final String COST = "cost";
	
	public void setUnitName(String name);
	public String getUnitName();
}
